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Text File | 1998-10-26 | 1.7 KB | 54 lines | [TEXT/ScoM] |
- LARGE ZONES AND SMALL ZONES
-
- >Mostly what I have been doing is defining some huge zone (like '(40/1)) and
- >just trying to coordinate lengths with symbols. That is the basic problem
- >right
- >now--the one for which motives seemed the solution. In the example with three
- >motives I sent you, I originally tried defining the classes for each of the
- >three
- >motives for a separate instrument (vln1 vln2 vln3), and then appending the
- >instruments, but didn't get it to work quite right. I also found it rather
- >cumbersome
- >to do--it didn't seem very elegant. I believe I'm still missing something
- >that would
- >enable me to set up the three motives with their symbols and lengths
- >fairly simply. THEN I could append them in any order and then apply transpose,
- >invert, retrograde, augment operations to different instances, at the same
- >time
- >coordinating them with other motives played by other instruments. How
- >would YOU
- >code the example I sent?
-
- Zones enable you to control what is happening in the score. Lets
- say you have symbols, lengths and zones like in below:
-
- Symbols
-
- ((a b c d)
- (e f g h)
- (i j k l))
-
- Lengths
-
- ((1/16)
- (1/8 1/4)
- (1/2 1/4.))
-
- Zones
-
- (1/1 2/1 3/1)
-
- First a b c d plays 1/16 rhythm the total length of 1/1.
- Then starts e f g h which plays rhythm 1/8 1/4 the total of 2/1.
- Then plays i j k l on rhythm 1/2 1/4. for 3/1.
-
- If you had more zones then all the above would repeat.
- Each zone may have its own tonality (and all the rest of classes).
-
- If you want to use motives then the example where I moved zones
- outside motives to def-section is how I would write it.
-
- Check out the zone tutorial in the tutorial material. Nigel's zone
- approach is the simplest, start from it. If you have questions on
- that you can contact Nigel at <n.morgan@netmatters.co.uk>.
-